//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop

#include "GLPoint.h"
//---------------------------------------------------------------------------

#pragma package(smart_init)
GLPoint::GLPoint() {};

GLPoint::GLPoint(float x, float y) {
        this->x = x;
        this->y = y;
};

int GLPoint::getX() {
        return x;
};

int GLPoint::getY() {
        return y;
};

void GLPoint::setX(int x){
        this->x = x;
};

void GLPoint::setY(int y){
        this->y = y;
};

void GLPoint::set(GLPoint p) {
        x = p.getX();
        y = p.getY();
};
